"The Hangman" is my first ever Steam release and was created in roughly three months. Most of the 3D assets and audio assets for the project were sourced as my focus was to improve my understanding of Blueprint programming in Unreal Engine 5. Additionally, I had a goal of earning back the Steam page fee of $135 in sales. 
I learnt a lot from this project, especially when it came to the requirements to release on Steam, the importance of good marketing and how to implement saving & achievements systems.
In one month of release, the game has 166 wishlists and sold 29 units which amounts to $130 gross, meaning I was able to achieve my goal. 
Applications I used for this project included:
- Adobe Photoshop
- Adobe Illustrator
- Adobe Premiere Pro
- Unreal Engine 5
- Soundly
- MAYA
Gameplay Screenshots
Steam Achievement Icons
Marketing Material

The Hangman - Gameplay Trailer

The Hangman - Release Trailer

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