Inspired by Halo Reach, "ARKHIVE" was designed to be an immersive narrative experience with a Metroidvania gameplay style. The player would explore the alien-infested ship, discovering the events that took place and saving their companions from the hive hoard.   
"ARKHIVE" was the final project of my Bachelor's Degree in Game Development at SAE Institute, Melbourne. The project took 3 months of planning and 3 months of development, with a team of 7 people. The project had lots of ups and downs during development, however, it was super successful receiving almost a perfect grade. 
My roles in the project included:
- Project Lead
- 2D Environment Artist
- Animation
- UI / UX
- Marketing (Trailers, Devlogs, Posters)
- Narrative Design
Applications I used for this project included:
- Adobe Photoshop
- Adobe Illustrator
- Adobe Premiere Pro
- Soundly
- FMOD
- Unity
Gameplay Screenshots
Marketing Material - Trailers
Marketing Material - Posters
Marketing Material - Devlogs

You may also like

Back to Top